ANCHOR POINT — PRESS FACTSHEET (v1 · August 2026)
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Title:            Anchor Point
Developer:        Whale Dev Studios — a one-person studio in Istanbul, Türkiye
Developer name:   Ekin Arca
Release:          2027 (Early Access)
Platform:         PC / Steam
Price:            TBD
Steam page:       coming soon
Engine:           Unreal Engine 5
Genre:            Commercial fishing MMO / open-world fishing simulation
Setting:          The Alaskan coast — 59.77°N, 151.83°W
Website:          https://anchorpointgame.com/
Press kit:        https://anchorpointgame.com/press/
Press contact:    ekinarca40@gmail.com
Socials:          https://www.instagram.com/anchorpointgame
                  https://x.com/whaledevstudios
                  https://www.youtube.com/@Whaledevstudios
                  https://www.tiktok.com/@whaledevstudios

ONE-LINER
A server-authoritative commercial fishing MMO set in Alaska — the working sea,
built by one person.

SHORT DESCRIPTION
Anchor Point is a commercial fishing MMO on the Alaskan coast. Run your boat,
work real deck stations, read weather that can kill you, and sell into a living
port economy shared with every other captain on your server. Grow from a
gillnet skiff to a crabbing vessel — and into the sea's older mysteries.

KEY FEATURES
- Server-authoritative single economy: every captain on a server sells into the
  same living port economy. Prices move with supply, season and weather —
  rolled on the server, never on your machine.
- Real deck-station work: the loop is the job. Gear, ice, haul, sort, stow —
  real stations on a real deck, in weather that has a bill attached.
- An FFT ocean and weather that matters: an in-house simulated sea under a
  server-owned forecast. Swell, speed, catch and risk all follow the sky.
- Seasonal calendar and port festivals: the coast keeps a year. Runs open and
  close, ports celebrate, and the market remembers.
- Legendary fish as naturalistic mysteries: the sea's older stories are out
  there — found, not farmed.
- Deck Crew co-op: station-slot co-op — a crewmate takes a real station on your
  deck, not a copy of your boat.

MONETIZATION PERMISSION
Content creators are welcome to publish and monetize videos and streams of
Anchor Point on any platform. No permission needed — this page is your
permission.

AI TRANSPARENCY
Anchor Point is built by one person, and AI tools play a small, supporting role
in the pipeline: some concept and texture exploration during the art pass;
every asset that ships is hand-finished. Localization outside English is
AI-assisted with native review on major languages; the English source text is
human-written. Design, code, systems, the world itself: one human, three years.
This statement mirrors our Steam AI disclosure.

ASSETS
anchorpoint_images.zip  Key art / concept renders (pre-alpha, NOT in-engine
                        gameplay — please caption as concept art)
anchorpoint_logos.zip   Wordmark (PNG / WebP, transparent) + Whale Dev Studios
                        mark (whaledevstudios_logo.png, 1500x1500)
