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    <title>Anchor Point Journal</title>
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    <description>Devlogs on building Anchor Point, an open-world commercial fishing MMO made solo in Unreal Engine 5.</description>
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    <lastBuildDate>Sun, 23 Aug 2026 00:00:00 +0000</lastBuildDate>
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      <title>A Fishing MMO World Cut from Real Bathymetry</title>
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      <pubDate>Sun, 23 Aug 2026 00:00:00 +0000</pubDate>
      <description>How a solo developer cut a 64 × 64 km fishing world from real GEBCO survey bathymetry in Unreal Engine 5, and why borrowing the planet beats sculpting one.</description>
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      <title>Dynamic Weather in UE5 for a Fishing MMO</title>
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      <pubDate>Wed, 08 Jul 2026 00:00:00 +0000</pubDate>
      <description>How one developer built a server-driven weather system in Unreal Engine 5 for Anchor Point, a fishing MMO where the forecast moves prices, catch and risk.</description>
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      <title>Building a Fishing MMO Solo in Unreal Engine 5</title>
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      <pubDate>Tue, 07 Jul 2026 00:00:00 +0000</pubDate>
      <description>Building Anchor Point, an open-world multiplayer fishing sim, solo in Unreal Engine 5: lessons on scope, systems, real bathymetry and server authority.</description>
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