Whale Dev Studios · Pre-alpha · 59.77°N 151.83°W

A massively multiplayer fishing RPG. A commercial career on the edge of Alaska — run like a business, priced by the sky.

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  • PC
  • Steam
  • Unreal Engine 5
  • Solo-developed
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01 / Living

A sky that bills you

Fourteen live weather states run the whole server at once — dock prices, hull speed, catch behaviour and storm risk, moving together for everyone.

02 / Physical

An honest seafloor

Sixty-four kilometres of ocean cut from real survey bathymetry — ten grounds, from a sheltered estuary down a thousand metres to the wall at the ice edge.

03 / Shared

One shared market

Every captain sells into the same ledger. A storm you never sailed into can still move the price of the fish already in your hold.

Feature 01 — The Weather Engine

Read the sky

Weather is a financial instrument.

One server-owned engine runs fourteen states for every player at once. Each carries four consequences — dock prices, hull speed, catch behaviour and storm risk. When a gale closes the outer grounds, supply tightens and everything already landed is worth more. The forecast is the market.

Feature 02 — The Ocean

Sound the deep

A real seafloor, 1,025 metres down.

The bottom is cut from real GEBCO survey bathymetry — sixty-four by sixty-four kilometres of it. Ten grounds run from a sheltered estuary to a wall at the ice edge, each with its own depth, current and life. Your hull rides the swell on real four-point buoyancy, and the fish keep real schedules.

Feature 03 — The Catch

Work the grounds

582 outcomes. Public odds. Server-side.

Species, variant and quality roll independently — five hundred and eighty-two possible reads on the sounder, weighed in kilograms. The odds are published: Normal fifty percent down to Legendary one. No pity timers, no loot theatre, no client-side dice.

Feature 04 — The Market

One shared market

The tide moves every ledger.

Freshness decays, ports pay differently, and storms move the index for the whole server. Sell well, refit, and buy your way into deeper water — where the fish are bigger and the weather is the only thing that can sink you.

Every figure is public

Priced by the sky.
Weighed in kilograms.

0weather states
0catch outcomes
0mto the wall
64×64kmof seafloor
0fishing grounds

Odds public — Normal 50% to Legendary 1%. Rolled server-side. No pity timers, no client-side dice.

Built in the open

Built solo, shown honestly.

Anchor Point is developed by one person at Whale Dev Studios on Unreal Engine 5. The tech logs and the Journal tell the truth about how it's made — greybox today, a working coast tomorrow.

Read the Journal →

Founding Captains

Sign the manifest before
the first boats go out.

First-wave playtest access, a free premium equipment drop at launch, and one honest dev log a month. No spam — just the tide report.

  • PC
  • Steam
  • Unreal Engine 5