Anchor Point
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A teal fishing troller at anchor in a glassy Alaskan fjord at sunrise, mist drifting over the spruce forest under snow-capped mountains

Pre-alpha · Early Access 2027 · PC

Anchor Point — a multiplayer fishing MMO on the coast of Alaska

Clock out. Cast off.

An open-world multiplayer fishing game on the wild coast of Alaska. Work the water at your own pace, fill your hold, and share the harbor with captains from all over the world.

Join the waitlist Discord
Concept film · AI-assisted · not in-engine footage Scroll to sail
A cosy desk by a rain-streaked city window at dusk: a desk lamp, a steaming mug and a gaming headset on a closed laptop

18:04 · Downtown

The day finally lets go.

Rain on the window. Inbox at zero. Somewhere a long way north of here, the tide is turning.

18:31 · Kettle on

Headset on. Boots on.

Log in, and the city drains out of the window like fog burning off a fjord.

05:12 · Anchorpoint Harbor

Your boat is right where you left it.

Coffee on the console. Mist lifting off the water. The crew is already chattering on the radio.

15–40 mina trip fits an evening
4 hone in-game day, real time
Soak & chatpots fish while you talk

06:40 The coast

Ten grounds. One wild coast.

From a sheltered river mouth to the ice edge twenty-three kilometres out, every ground is cut from real survey bathymetry — with its own depth, fish, weather and risk. Here are six of them.

A braided river mouth at dawn: salmon leaping, a brown bear fishing the shallows and an eagle on a drift log beside a small skiff

Z01Sheltered

Estuary & River Mouth

Salmon stack up where the river meets the sea at first light. The bears figured that out long before you did.

Depth
0–54 m
Vessel
Tier 1 · Skiff
Hazard
Sweet spots
5
    Underwater in a bull kelp forest: rockfish and a lingcod among the stalks and a giant Pacific octopus on an anemone-covered boulder

    Z04Moderate

    Reef & Island Shallows

    Under the bull kelp: rockfish, lingcod, the odd yelloweye — and a giant octopus that has seen a lot of crab pots.

    Depth
    13–142 m
    Vessel
    Tier 1 · Skiff
    Hazard
    Sweet spots
    8
      A humpback whale surfacing in a deep channel between rainforest cliffs with waterfalls, a fishing troller in the distance

      Z06High exposure

      Channel Deep

      Waterfalls, whales and nearly three hundred metres of cold water between the cliffs. The kings run here.

      Depth
      1–287 m
      Vessel
      Tier 2 · Troller
      Hazard
      Sweet spots
      12
        Open water on the continental shelf: a line of orange longline buoys with black flags running to a blue longliner under towering clouds

        Z05Moderate–high

        Mid Shelf

        Open water, a long swell and longline flags to the horizon. Cod, pollock, perch — and the first halibut big enough to scare you.

        Depth
        42–285 m
        Vessel
        Tier 2 · Troller
        Hazard
        Sweet spots
        12
          A blue longliner punching through heavy storm seas at dusk, spray flying through its deck lights

          Z08Very high exposure

          Deep Slope

          Where the shelf falls away to a thousand metres. Sablefish money — if the sea lets you keep it.

          Depth
          150–1,025 m
          Vessel
          Tier 4 · Longliner
          Hazard
          Sweet spots
          12
            A crab boat stacked with pots among sea ice at night under green and violet aurora, deck lights glowing through falling snow

            Z10Extreme

            The Ice Edge

            Twenty-three kilometres out. King crab, the aurora, and nothing at all between you and the weather.

            Depth
            90–340 m
            Vessel
            Tier 5 · Crabber
            Hazard
            Sweet spots
            12

              09:15 The chart room

              This is the real coast.

              The world is 64 × 64 km of Southeast Alaska, cut from GEBCO survey bathymetry. What you're turning is that grid — the same one the game server reads to decide which fish live where.

                Drag to turn the chart

                14:00 The field guide

                Twenty-six species. Ninety-seven variants.

                Every plate is the illustration from the game's own fish log. Open one for its variants, habits, depth and favourite bait — then go and find it on the water.

                16:20 The fleet

                From a skiff to a crabber.

                Twelve hulls across five tiers, straight from the game's shipyard — the real models, floating on a live sea right here in your browser. Start in a 19-foot skiff. Retire on a 112-foot crabber.

                Free$8.5K$22K$55K$110K

                Fit it out in the configurator

                18:05 The sky

                Read the sky. It sets the price.

                One server-owned sky over every captain. Fog slows your hull, a gale shuts the outer grounds — and when supply tightens, everything already in the hold is worth more.

                A small Alaskan harbor town at night during a festival: lanterns over a boardwalk, boats moored with cabin lights on and people chatting on the docks

                20:30 The harbor

                Never fish alone.

                Anchor Point is an MMO at heart. Every captain on a server shares one sea, one sky and one market — and the harbor lights stay on late.

                Deck Crew co-op

                A friend doesn't get a copy of your boat — they take a real station on your deck. One steers, one hauls, both get paid.

                One shared market

                Every captain sells into the same ledger. Flood the dock with pollock and the price drops for everyone; land the only halibut of a stormy night and name your price.

                Crews, festivals & tournaments

                Port festivals on a living calendar, crews and parties, tournaments, weekly quests and leaderboards — all on the slip and growing.

                VHF CH 16 · Harbor chatter

                Sample chatter

                Come down to the docks.

                Join the Discord
                Two friends laughing on a fishing boat deck at golden hour, one coiling line while the other hands over a cup of coffee
                Bring a friend. Split the haul.Concept art

                22:10 The manifest

                There's a lot in the hold.

                Pre-alpha, and already this much water. Every number on this page is read from the game's own data.

                26SpeciesSalmon, halibut, king crab, sablefish, octopus…
                97Biological variantsTyee kings, Royal Blue crab, Golden sablefish.
                582Unique catchesVariant × quality — the completionist's log.
                6Quality gradesNormal to Legendary, published odds.
                10Fishing groundsEstuary to the ice edge.
                6PortsEach pays, fuels and fixes differently.
                5Fishing methodsPots, longlines, gillnets, trolling, jigging.
                10BaitsFrom krill paste to salmon eggs.
                14Weather statesClear calm to violent storm.
                12Hulls, five tiersSkiff, troller, seiner, longliner, crabber.
                416Sweet spotsThey rotate every week. The map is never solved.
                64×64Kilometres of seafloorReal GEBCO survey bathymetry.
                1,025Metres to the deepest wallThe Deep Slope, if you dare.
                41Native plant speciesPhotoreal Alaska flora, down to the kelp.
                32LeaderboardsEight boards across four time windows.
                1Shared economyEvery captain, one ledger.
                • Chat, friends & parties In the build
                • Crews & tournaments In the build
                • Mentorship for new captains In the build
                • Weekly quests & achievements In the build
                • Player marketplace In the build
                • Permits, charts & fog-of-war discovery In the build
                • Freshness, ice & cold storage In the build
                • Fuel, repairs & seventeen upgrades In the build
                • Cruise ships & tankers on the horizon In development
                ~100 h

                From a free skiff to a 112-foot crabber is roughly 76 to 108 hours of play in the game's economy simulations — six to nine weeks of evenings. And that's before you start chasing all 582.

                23:40 The shipyard

                Built in the open. Still growing.

                Anchor Point is made by one developer at Whale Dev Studios in Istanbul. Here's the honest log: what's done, what's on the slip, and what's still only on the chart.

                1. Feb 2026

                  First water

                  A skiff on real water with four-point buoyancy, harbors, and a server-authoritative catch-and-sell loop.

                2. Feb–Mar 2026

                  A working coast

                  • Ten grounds from bathymetry
                  • 14-state weather
                  • Freshness & permits
                  • 10-player stress test
                3. May–Jun 2026

                  The social sea

                  • Chat, friends, crews
                  • Tournaments & mentorship
                  • Leaderboards & quests
                  • Player marketplace
                4. Sep–Oct 2026

                  Fleet & flora

                  • Twelve hulls, 3D configurator
                  • 41 Alaskan plant species
                  • Ships on the horizon
                5. Now

                  The vertical slice

                  Deck stations, the cinematic catch reveal, the fish log — a full evening on the water.

                6. Next

                  Public playtests

                  Waitlist captains get the first call.

                7. 2027

                  Early Access

                  On Steam. Then new coasts — on the chart, not a promise:

                  HawaiiAegeanNorth SeaRed SeaAustralia

                23:55 Before you sign on

                Questions from the dock.

                Is Anchor Point multiplayer?

                Yes. Anchor Point is a massively multiplayer fishing game: every captain on a server shares one sky, one sea and one market. Fish alone or crew up — a friend takes a real station on your deck, not a copy of your boat.

                Can I play Anchor Point casually after work?

                That is the idea. A trip runs fifteen to forty minutes, passive gear soaks while you talk to your crew, and one in-game day passes in four real hours. Play an evening, or lose a weekend.

                When does Anchor Point release?

                Early Access is planned for 2027 on PC (Steam). The game is pre-alpha and in active development. Captains on the waitlist get first call when public playtests leave the harbor, plus a free premium equipment drop at launch.

                What platform is Anchor Point on?

                PC (Windows), built in Unreal Engine 5. There is no Steam page yet; the waitlist and the Discord are the fastest way to hear the day it goes up.

                Is Anchor Point a realistic fishing simulator?

                It is a fishing career, not an arcade cast and reel: twenty-six real Alaskan species with seasonal and daily habits, a seafloor cut from GEBCO survey bathymetry, and server-owned weather that moves both your hull and the market. Every catch is rolled on the server from published odds.

                Are the films and stills on this site gameplay?

                No. The cinematic stills and films are AI-assisted concept art made to show the world being built, not in-engine footage. The fish illustrations, the vessel models, the map data and the numbers on this page are the real thing, taken straight from the game.

                Who is making Anchor Point?

                Ekin Arca, solo, at Whale Dev Studios in Istanbul, Türkiye. The Journal tells the truth about how it is made.

                A teal fishing troller moored at an old wooden dock at night, its wheelhouse glowing under green aurora reflected in still water

                00:15 Calm water

                The water's calm tonight.

                Sign the manifest before the first boats go out: first-wave playtest access, a free premium equipment drop at launch, and honest dev logs straight from the shipyard. One email when it matters.

                • First-wave playtests
                • Launch-day equipment drop
                • No spam — just the tide report
                Concept film · AI-assisted visuals, music and voice · not in-engine footageJoin the waitlist