Developer story
Anchor Point is built by one person: Ekin Arca, a developer in Istanbul who shipped a smaller game first and then spent three years building the fishing MMO he wanted to play.
The whole thing — design, C++ systems, the FFT ocean, the server economy — is one pair of hands, documented in the open. The Journal covers scope, systems and the realities of shipping a big game solo; the tech logs publish the figures the server actually enforces. The approach is to build a few deep systems that touch everything rather than many shallow ones: the weather engine, the real seafloor and the shared market are the three that carry the game.
It began with a single design rule — if a system doesn't change a decision the player is making, it doesn't ship — and a refusal to fake the sea. That led to a server-owned weather engine, a world cut from real GEBCO bathymetry rather than sculpted terrain, and public odds rolled server-side.
About the developer
Ekin Arca is the solo developer behind Anchor Point and the founder of Whale Dev Studios, the one-person studio he started in Istanbul, Türkiye in 2025. He shipped Reel & Deal on Steam first, and has built Anchor Point alone since — design, code, systems and the world itself. Press enquiries reach him directly at ekinarca40@gmail.com.









